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Menu

Choose your OS:

The Menu is displayed at the top of the Blueprint Editor by default.

File

Command

Description

Load and Save

Save

Saves the Blueprint.

Open Asset...

Summons the asset picker window.

Save All

Saves all unsaved levels and assets.

Choose Files to Save...

Opens a dialog with save options for content and levels.

Connect to Source Control...

If Source Control is enabled, opens a dialogue with check-in options for content and levels.

Blueprint

Compile

Compiles the Blueprint.

Refresh All Nodes

Refreshes all nodes in the graph to account for external changes.

Reparent Blueprint

Change the parent of the open Blueprint.

Diff

Diff against previous revisions. Requires source control to be active.

Developer

Open the Developer Menu, where you can change compiler settings and recompile modules like the Graph Editor.

Edit

Command

Description

History

Undo

Undo the last action.

Redo

Redo the last undone action.

Undo History

Displays the entire Undo History.

Search

Search

Find references to functions, events, variables, and pins in the current Blueprint.

Find in Blueprints

Find references to functions, events, variables, and pins in ALL Blueprints.

Delete Unused Variables

Deletes any variables that are never used.

Configuration

Editor Preferences

Opens the settings for the Editor.

Project Settings

Opens the settings for the current project.

Plugins

Opens the Plugin Browser tab.

Asset

Command

Description

Find in Content Browser...

Summons the Content Browser and navigates to this asset.

Reference Viewer...

Launches the reference viewer to show what the current asset references and what references the current asset.

Size Map...

Displays an interactive map showing the approximate size of this asset and everything it references.

View

Command

Description

Pin Visibility

Show All Pins

Shows all pins on all nodes.

Hide Unused Pins

Hides all pins with no connections and no default values.

Hide Unconnected Pins

Hides all pins with no connections. This option will hide input pins for inputs that have been set directly on the node.

Zoom

Zoom to Graph Extents

Fits the current view to the entire graph.

Zoom to Selection

Fits the current view to the selection.

Debug

Command

Description

Breakpoints

Disable All Breakpoints

Disables all breakpoints in all graphs of the current Blueprint or Level Blueprint.

Enable All Breakpoints

Enables all breakpoints in all graphs of the current Blueprint or Level Blueprint.

Delete All Breakpoints

Removes all breakpoints in all graphs of the current Blueprint or Level Blueprint.

Watches

Delete All Watches

Removes all watch values in all graphs of the current Blueprint or Level Blueprint.

Window

The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.

Command

Description

Toolbar

Shows the Toolbar if it is currently not visible.

Details

Shows the Details pane if it is currently not visible.

Debug

Shows the Debug pane if if it currently not visible.

Palette

Shows the Palette pane if it is not currently visible.

My Blueprint

Shows the My Blueprint pane if it is not currently visible.

Compiler Results

Shows the Compiler Results pane if it is not currently visible.

Find Results

Shows the Find Results pane if it is not currently visible.

Components

Shows the Components panel if it is not currently visible.

Viewport

Shows the Preview Viewport pane if it is not currently visible.

Content Browser

Opens a sub-menu with access to all four Content Browsers.

Developer Tools

Sub-Menu Item

Description

Blueprint Debugger

Opens the Blueprint Debugger, which shows you the current "stack" of commands that is being run in a Blueprint along with all watched values.

Collision Analyzer

Shows the Collision Analyzer.

Debug Tools

Show the Deubg Tools panel, that contains an assortment of functions for common debug tasks (reloading textures, showing texture atlases, gamma correction, etc...)

Message Log

Opens the Message Log. This is where errors or warnings from the Editor will go.

Output Log

Opens the Output Log. If you are debugging something using Print it will appear here.

Visual Logger

Opens the Visual Logger.

Class Viewer

Opens the Class Viewer.

Device Manager

Opens the Device Manager.

Device Profiles

Opens the Device Profiles Tab.

Session Frontend

Shows the Session Frontend. Please see the Unreal Frontend documentation for more information.

Widget Reflector

Opens the Widget Reflector. This enables you to see the various Slate elements that make up the interfaces within the Editor interface.

Project Launcher

Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices.

Plugins

Shows the Plugin Tab where you can load/unload plugins.

Reset Layout...

Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project.

Save Layout

Saves the current interface layout.

Enable Fullscreen

Enables fullscreen mode for the Main Editor window.

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