Menu

The Menu is displayed at the top of the Blueprint Editor by default.

File

Command Description

Load and Save

Save Saves the Blueprint.
Open Asset... Summons the asset picker window.
Save All Saves all unsaved levels and assets.
Choose Files to Save... Opens a dialog with save options for content and levels.
Connect to Source Control... If Source Control is enabled, opens a dialogue with check-in options for content and levels.

Blueprint

Compile Compiles the Blueprint.
Refresh All Nodes Refreshes all nodes in the graph to account for external changes.
Reparent Blueprint Change the parent of the open Blueprint.
Diff Diff against previous revisions. Requires source control to be active.
Developer Open the Developer Menu, where you can change compiler settings and recompile modules like the Graph Editor.

Edit

Command Description

History

Undo Undo the last action.
Redo Redo the last undone action.
Undo History Displays the entire Undo History.

Search

Search Find references to functions, events, variables, and pins in the current Blueprint.
Find in Blueprints Find references to functions, events, variables, and pins in ALL Blueprints.
Delete Unused Variables Deletes any variables that are never used.

Configuration

Editor Preferences Opens the settings for the Editor.
Project Settings Opens the settings for the current project.
Plugins Opens the Plugin Browser tab.

Asset

Command Description
Find in Content Browser... Summons the Content Browser and navigates to this asset.
Reference Viewer... Launches the reference viewer to show what the current asset references and what references the current asset.
Size Map... Displays an interactive map showing the approximate size of this asset and everything it references.

View

Command Description

Pin Visibility

Show All Pins Shows all pins on all nodes.
Hide Unused Pins Hides all pins with no connections and no default values.
Hide Unconnected Pins Hides all pins with no connections. This option will hide input pins for inputs that have been set directly on the node.

Zoom

Zoom to Graph Extents Fits the current view to the entire graph.
Zoom to Selection Fits the current view to the selection.

Debug

Command Description

Breakpoints

Disable All Breakpoints Disables all breakpoints in all graphs of the current Blueprint or Level Blueprint.
Enable All Breakpoints Enables all breakpoints in all graphs of the current Blueprint or Level Blueprint.
Delete All Breakpoints Removes all breakpoints in all graphs of the current Blueprint or Level Blueprint.

Watches

Delete All Watches Removes all watch values in all graphs of the current Blueprint or Level Blueprint.

Window

The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.

Command Description
Toolbar Shows the Toolbar if it is currently not visible.
Details Shows the Details pane if it is currently not visible.
Debug Shows the Debug pane if if it currently not visible.
Palette Shows the Palette pane if it is not currently visible.
My Blueprint Shows the My Blueprint pane if it is not currently visible.
Compiler Results Shows the Compiler Results pane if it is not currently visible.
Find Results Shows the Find Results pane if it is not currently visible.
Components Shows the Components panel if it is not currently visible.
Viewport Shows the Preview Viewport pane if it is not currently visible.
Content Browser Opens a sub-menu with access to all four Content Browsers.
Developer Tools
Sub-Menu Item Description
Blueprint Debugger Opens the Blueprint Debugger, which shows you the current "stack" of commands that is being run in a Blueprint along with all watched values.
Collision Analyzer Shows the Collision Analyzer.
Debug Tools Show the Deubg Tools panel, that contains an assortment of functions for common debug tasks (reloading textures, showing texture atlases, gamma correction, etc...)
Message Log Opens the Message Log. This is where errors or warnings from the Editor will go.
Output Log Opens the Output Log. If you are debugging something using Print it will appear here.
Visual Logger Opens the Visual Logger.
Class Viewer Opens the Class Viewer.
Device Manager Opens the Device Manager.
Device Profiles Opens the Device Profiles Tab.
Session Frontend Shows the Session Frontend. Please see the Unreal Frontend documentation for more information.
Widget Reflector Opens the Widget Reflector. This enables you to see the various Slate elements that make up the interfaces within the Editor interface.
Project Launcher Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices.
Plugins Shows the Plugin Tab where you can load/unload plugins.
Reset Layout... Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project.
Save Layout Saves the current interface layout.
Enable Fullscreen Enables fullscreen mode for the Main Editor window.
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