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Utility Components

Application Lifecycle Component

The ApplicationLifecycleComponent handles receiving notifications from the OS about application state (activated, suspended, termination, etc).

Child Actor Component

A ChildActorComponent is a Component that spawns an Actor when registered, and destroys it when unregistered.

Child Actor Components specify the actor that will be spawned by providing a C++ class or a Blueprint asset. After selecting a class or asset, the Child Actor Template field will appear. This field can be expanded to edit any exposed, editable field of the specified child actor or its components, including public variables declared in Blueprints.


Scene Component

The SceneComponent has a transform and supports attachment, but has no rendering or collision capabilities. This is useful as a "dummy" Component in the hierarchy to offset others.