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Managing Content

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Not all of the content you need for your game is intended to be created within the Editor. Most of your artistic assets will be created externally, using such tools as 3ds Max, Maya, Photoshop, ZBrush, and others. Below is a very general breakdown of the types of assets that will be created in the Editor versus those that will be created externally.

Asset Creation Locations

Created in Unreal Editor

Created Using External Application

  • Game Levels

  • Materials

  • Particle Systems

  • Cinematic Sequences

  • Blueprint Scripts

  • AI Navigation Meshes

  • Precalculated Light Maps

  • Level Lights

  • Static Meshes

  • Skeletal Meshes

  • Skeletal Animation

  • Textures

  • Sounds (WAVs)

  • IES Light Profiles

  • NVIDIA APEX files (APB and APX)

Starting Out

Importing Content

How To Import Using the Import Button 4.8 How To Import Using Right-Click 4.8 How To Import Using Drag-and-Drop 4.8 How To Import Audio 4.8 Importing Materials Reference 4.8 How To Import Static Meshes 4.8 How To Import Skeletal Meshes 4.8 How To Import Textures 4.8 How To Import Animations 4.8 How To Import Static Mesh LODs 4.8 How To Import Skeletal Mesh LODs 4.8

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