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Quick Select Menu

The Quick Select menu enables you to quickly adjust grid, rotation and snap settings as well as summon the Content Browser, Details panel, and more.

QuickMenuVR.png

Using the Quick Select Menu

  1. Aim one of the controllers at the other controller to display the Quick Select menu.

  2. Aim the free controller at the options on the menu to highlight them.

  3. Squeeze the Trigger to select the highlighted option.

Quick Select Menu Options

Option Description

Grid Snap

Move Toggles grid snapping on or off when moving Actors. The snapping value is modified by aiming at the numerical box below, squeezing the trigger, and moving the controller.
Rotate Toggles grid snapping on or off when rotating Actors. The snapping value is modified by aiming at the numerical box below, squeezing the trigger, and moving the controller.
Scale Toggles grid snapping on or off when scaling Actors. The snapping value is modified by aiming at the numerical box below, squeezing the trigger, and moving the controller.

Interface

Content Opens the Content Browser.
Details Opens the Details panel for viewing and modifying properties of the selected Actor(s).
Modes Opens the Modes panel, providing access to Actor placement tools, foliage editing, and mesh painting.
Outliner Opens the World Outliner which displays a hierarchical list of all Actors in the world enabling quick selection, visibility toggling, organization, and Actor-specific actions to be performed.
Asset Opens the Asset window, which acts as a container for any asset editors - Blueprint Editor, Material Editor, etc. - that may be open.
Tutorial Opens the VR Mode Tutorial, which provides access to a collection of instructional walkthroughs for common features of the VR Editor.
Light Adds a flashlight to, or removes the flashlight from, the controller that was used to click the button.
Screenshot Takes a screenshot of the current scene.
World Opens the World Settings panel, providing access to properties of the current Level.

Gizmo

Coordinate System Sets the coordinate system [World Space/Local Space] to use when transforming Actors.
Transform Selector Cycles the Universal Gizmo through the available transform modes: Translate, Rotate, Scale. Only the manipulators for the selected mode are displayed.

Play

Play Starts your project from within the VR Editor so that you can test your gameplay quickly. You will begin gameplay from the player start location. To instantly go back to the VR Editor from your test session, press both triggers and a grip button on each motion controller.
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