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Radial Menu

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Prerequisite Topics

This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

The Radial Menu provides an interface that enables the user to quickly reach all functions of VR Mode, including the Modes Panels, Asset Editors, Simulate and Play in VR, consolidating the functionality of the old Radial Menu and the Quick Menu into one intuitive user interface. In the following page, you will find a detailed reference for what each option on the radial menu performs.

Editor Windows

Editor windows are no longer docked to the Controller when opened. Instead, they open slightly offset from the left controller. The Close button is now nested beside the interaction bar underneath each window. When opening a window, if you keep the trigger depressed, you will see a preview of where the window will be placed.

Context- Sensitive Option

A context-sensitive option has been added to the Radial Main Menu. This menu option offers quick access to additional features available within different tools.

Radial Menu Options

Below you will find a breakdown for what each option in the radial menu performs when used in the UE4 editor.

Click for full image.

Snapping

T_Radial_Snapping.png

Pressing this button will display the following snapping options.

Icon

Name

Description

T_Radial_Translate_Snap.png

Translate Snap

Enables or disables snapping objects to a grid when dragging them around.

T_Radial_Snapping.png

Translate Snap Value

Sets the position snap grid value.

T_Radial_Rotate_Snap.png

Rotate Snap

Enables or disables snapping objects to a rotation grid.

T_Radial_Angle_Num.png

Rotate Snap Value

Sets the rotation snap grid value.

T_Radial_Translate_Snap.png

Scale Snap Value

Enables or disables snapping objects to a scale grid.

T_Radial_Scale_Num.png

Scale Snap Value

Sets the scale snap grid value.

T_Radial_Align_Actors.png

Smart Snapping

Smart snapping uses the bounds of your object to align to other actors in the scene, enabling you to exactly fit them together without needing to build modular assets with a grid in mind.

T_Radial_Set_Targets.png

Set Targets

Set which Actors should be used with Smart Snapping.

Gizmo

T_Radial_Universal.png

Pressing this button will display the following Gizmo options.

Icon

Name

Description

T_Radial_Local_Space.png

Local Space

Put the transforms gizmos into a Local (object) coordinate system.

T_Radial_World_Space.png

World Space

Put the transforms gizmos into a World coordinate system.

T_Radial_Universal.png

Universal

Allows the gizmo to move, rotate and scale the selected Actor.

T_Radial_Translate.png

Translate

Restricts the gizmo to only move the selected Actor.

T_Radial_Gizmo.png

Rotate

Restricts the gizmo to only rotate the selected Actor.

T_Radial_Scale.png

Scale

Restricts the gizmo to only scale the selected Actor.

Windows

T_Radial_Windows.png

Pressing this button will display the following windows.

Icon

Name

Description

T_Radial_Details.png

Details Panel

Opens up the Details panel.

T_Radial_Windows.png

Content Browser

Opens up the Content Browser.

T_Radial_Modes.png

Modes Panel

Opens up the Modes Panel.

T_Radial_World_Outliner.png

World Outliner

Opens up the World Outliner.

T_Radial_World_Space.png

World Settings

Opens up the World Settings.

T_Radial_Sequencer.png

Create Sequence

Creates a new sequence.

Edit

T_Radial_Edit.png

Pressing this button will display the following edit options.

The options inside of Edit mode will only be available for use if you have an Actor selected.

Icon

Name

Description

T_Radial_Deselect_All.png

Deselect All

Deselect all currently selected Actors.

T_Radial_Delete.png

Delete

Delete currently selected Actor.

T_Radial_Cut.png

Cut

Cut currently selected Actor.

T_Radial_Copy.png

Copy

Copy currently selected Actor.

T_Radial_Duplicate.png

Duplicate Selected

Duplicate currently selected Actor.

T_Radial_Paste.png

Paste

Paste Actor that was copied.

T_Radial_Snaps.png

Snap To Floor

Snap current Actor to the floor.

Tools

T_Radial_Tools.png

Pressing this button will display the following Tools.

Icon

Name

Description

T_Radial_Simulate.png

Simulate

Start simulating the game.

T_Radial_Save_Actors.png

Save Actors

Saves the selected Actors simulated position back to the editor.

T_Radial_Pause.png

Pause

Pauses the simulation.

T_Radial_Resume.png

Resume

Resumes the simulation from being paused.

T_Radial_Seq_Play.png

Play

Starts the simulation.

T_Radial_Screenshot.png

Screenshot

Takes a screenshot of the current view.

T_Radial_Flashlight.png

Flashlight

Enables / Disables the flashlight which can be used to illuminate dark screens.

Modes

T_Radial_Modes.png

Actives new menus based on which tool is currently being used.

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