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Transforming Actors in VR

The Universal Gizmo is a transform widget designed for moving, rotating, and scaling Actors when working in VR mode. There are both local and world space versions available, which can be swapped between using the Quick Select Menu . The elements of the Universal Gizmo are colored red, green, and blue representing the X, Y, and Z axes, respectively. Much like in the standard editor, there are gizmos which can be used specifically for translating, rotating, and scaling your Actors. Local and world space versions of these are accessible from the Quick Select Menu .

Gizmo World Local
Universal GlobalUniversal.png LocalUniversal.png
Translate GlobalTranslate.png LocalTranslate.png
Rotate GlobalRotate.png LocalRotate.png
Scale GlobalScale.png LocalScale.png

Transform Gizmo Actions

Each gizmo gives you access to different transform actions. By aiming the controllers at the manipulators highlighted below (usually on a translation, rotation, or scale gizmo for clarity), you can manipulate your Actor's Location, Rotation, and Scale independently.

Action Manipulator Usage
Translate
TranslateBar.png Aim the controller at one of the translation manipulators and squeeze the Trigger halfway to grab it. Move the controller to move the selected Actor(s) along the axis.
Translate Plane
TranslatePlaneHighlight.png Aim the controller at one of the translation plane manipulators and squeeze the Trigger halfway to grab it. Move the controller to move the selected Actor(s) along the plane (in 2 axes).
Rotate
RotateHighlight.png Aim the controller at one of the rotation manipulators and squeeze the Trigger halfway to grab it. Move the controller to rotate the selected Actor(s) around the axis.
Uniform Scale
UniformScaleCube.png Aim the controller at the white cube in the center of the gizmo and squeeze the Trigger halfway to grab it. Move the controller to scale the selected Actor(s) along all axes uniformly.
Scale
ScaleCube.png Aim the controller at one of the scale manipulator cubes and squeeze the Trigger halfway to grab it. Move the controller to scale the selected Actor(s) along the selected axis.
Scale Plane
ScalePlane.png Aim the controller at one of the scale manipulator planes and squeeze the Trigger halfway to grab it. Move the controller to scale the selected Actor(s) along the selected plane.
Stretch
StretchHandles.png Aim the controller at one of the stretch manipulators and squeeze the Trigger halfway to grab it. Move the controller to scale the selected Actor(s) non-uniformly along all axes while remaining anchored to the opposite corner.
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