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Grass Tool Quick Start

Overview

In this Quick Start tutorial we will take a look at how you can setup and use the new GrassTool that are now available with the 4.8 release of Unreal Engine 4 (UE4). Over the course of this Quick Start tutorial you will learn how to create, setup, and spawn static meshes to make your Landscape look like it is densely covered in thick grass. You will also be introduced to key properties and settings that will help you shape your virtual grasslands to fit your project's needs.

T_Grass_Intro.png

You will also be exposed to all of the required Actors and properties the Grass tool requires to function correctly and deliver the results you want. When you have completed this Quick Start you will have a new level that should look similar to the image above.

Currently the Grass system will only work with the Landscape Terrain Actor. Trying to use the Grass system to spawn grass on any other Actor type will not work.

Prerequisites

You will also need to download the Open World Demo Collection content pack from the Unreal Engine Marketplace as some of the content from the collection will be used in the following Quick Start. Once the Open World Demo Collection is downloaded, add it to the project that you are using to follow along with this Quick Start by doing the following:

  1. From the Epic Games Launcher in the Marketplace, locate and then download the Open World Demo Collection.

    T_OWT_OWDC.png

  2. Go the the Library section of the launcher and under Vault section locate the Open World Demo Collection .

    T_OWT_Add_Content_00.png

  3. Click on the button that says Add to Project.

    T_OWT_Add_To_Project.png

  4. You will be shown a list of projects that you can add this to. Select the project that you are using to follow along with this Quick Start and then press the Add to Project button

    T_OWT_ATP.png