Add Simple Collision to a Static Mesh

Steps

COLREF_collisionMenu_BuildYourOwn.png

These options create basic collision shapes:

COLREF_BuildYourOwn_01.png

Once a simple collision shape is created, it can be moved, rotated, and scaled into the desired position. You can create more than one collision shape for more complex Static Meshes.

Control Action
W, E, R Switch between Translation, Rotation, and Scale tools.
Delete Will delete the currently selected Physics Body or Bodies.
F Will focus on the currently selected Physics Body or Bodies.
Ctrl + Left Click Adds a Physics Body to the selection.
Alt + Left Drag (On a manipulation widget) Duplicates a Physics Body.