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NVIDIA Ansel Plugin Overview

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NVIDIA's Ansel technology makes it simple for PC gamers to capture and share enhanced images from their games. Integrating the Ansel UE4 plugin into your game is quick and easy.

An end-user overview of Ansel is available on NVIDIA's Ansel Site .

The Ansel features available in Unreal Engine 4 are:

  • Free Camera - Position the camera for ideal composition before taking a picture

  • Super Resolution - Render at higher than game resolution for ultimate quality

  • Post Processing - Apply filters to alter the mood

  • 360 Capture - Capture 360 panoramic images that can be viewed on PC or with a VR headset

Hardware and Software Requirements

Item

Requirement

Unreal Engine Version

4.14 or later

Operating System

Microsoft Windows

GPU

NVIDIA GTX 780 or better

A full compatibility list is available on the Ansel Supported GPUs page

Display Driver

NVIDIA GeForce 372.90 or later

Enabling Ansel Photography for Your Game

To enable the Ansel Photography feature in your game:

  1. In the Settings dropdown of the Level Editor toolbar, choose Use Plugins to open the Plugins Browser.

    Settings_Menu.png

  2. Select the Photography category and locate the NVIDIA Ansel Photography Plugin. Toggle the Enabled option.

    Plugin_Enabled.png

  3. Restart Unreal Editor.

Your game should now have a working Ansel Photography Mode which the player can invoke. For instruction on how to test the Ansel integration in your game, see the NVIDIA Ansel Capture Testing page.

Capture Types

Ansel offers the following capture types:

Capture Type

Example

Description

Screenshot

A standard screenshot using the current viewport resolution

Superresolution

A high resolution screenshot using a configurable multiple of the current viewport resolution

360

A 360 degree view screenshot using a configurable resolution

Stereo

A stereo screenshot using the current viewport resolution for each viewpoint

360 Stereo

A 360 degree view stereo screenshot using a configurable resolution

To select a capture type, use the Capture type slider:

capture_select.png

Not all filters are valid with multipart Capture types, e.g. 360 and Highres. You may therefore see filters, or aspects of a filter, removed in the final picture.

Similarly, not all UE4 postprocessing effects are valid with multipart Capture types. Standard UE4 postprocessing effects which are problematic in this case are automatically removed in the final picture.

Filters

A number of filters can be applied to adjust the look of the scene.

Drag to see the available filters in action

To select a filter, use the Filter slider:

filter_select.png

Some filters, such as the ‘Custom filter, have additional settings that can be used to adjust the filter even further.

Customizing the Player Experience

The default Ansel plugin configuration is meant to provide a sane out-of-the-box experience for typical projects but for the best player experience it should be configured for your game's needs and potentially integrated with your game logic. See the NVIDIA Ansel Console Variable Reference and NVIDIA Ansel Blueprint Node Reference for information on the available options and logic hooks.

Publishing your game with Ansel photography

Studios, please contact the NVIDIA Ansel team to arrange for your title's Ansel support to be universally whitelisted for all players.

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