2 - Navigating the Viewport

With the project open and ready to go, the first thing you may notice is the Viewport in the center of the Unreal Editor.

TableAndChairs.png

Inside the Viewport is where you will do most of your level construction. The template project that we selected in the previous step includes a small sample Level and some assets for us to get us started with. Using this little area as a point of reference, take a moment to get used to the Viewport Camera Controls by using the most common methods of navigating the Viewport in Unreal Engine 4.

Standard Controls

These controls represent the default behavior when clicking and dragging in the viewports with no other keys or buttons pressed. These are also the only controls that can be used to navigate the orthographic viewports.

Control Action

Perspective

LMB + Drag Moves the camera forward and backward and rotates left and right.
RMB + Drag Rotates the viewport camera.
LMB + RMB + Drag Moves up and down.

Orthographic (Top, Front, Side)

LMB + Drag Creates a marquee selection box.
RMB + Drag Pans the viewport camera.
LMB + RMB + Drag Zooms the viewport camera in and out.

Focusing

F Focuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

To switch to an Orthographic View , click the Perspective drop-down then select an Orthographic View Mode.

OrthographicViews.png

WASD Fly Controls

All of these controls are only valid in a Perspective viewport, and by default you must hold RMB to use the WASD game-style controls.

Control Action
W | Numpad8 | Up Moves the camera forward.
S | Numpad2 | Down Moves the camera backward.
A | Numpad4 | Left Moves the camera left.
D | Numpad6 | Right Moves the camera right.
E | Numpad9 | Page Up Moves the camera up.
Q | Numpad7 | Page Dn Moves the camera down.
Z | Numpad1 Zooms the camera out (raises FOV).
C | Numpad3 Zooms the camera in (lowers FOV).

Orbit, Dolly, and Track

Unreal Editor supports Maya-style pan, orbit, and zoom viewport controls, making it much easier for Maya artists to jump into the tool. If you are unfamiliar, here is a breakdown of the keys:

Command Description
Alt + LMB + Drag Tumbles the viewport around a single pivot or point of interest.
Alt + RMB + Drag Dollies (zooms) the camera toward and away from a single pivot or point of interest.
Alt + MMB + Drag Tracks the camera left, right, up, and down in the direction of mouse movement.

End Result

You should now have an understanding of the different methods you can use to navigate the Viewport and have found one that you are comfortable with using to move the camera around in the level. You will be moving the camera around quite a bit as you are building your levels, so feel free to switch between the different methods at any point to get the precision that you need.

In the Next Step, we will create a New Level so that we can build our own sample area and start populating it with assets.