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1. Required Setup

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For this tutorial series, we are using a new Blank project with Starter Content enabled. Please see the Project Browser page for information on creating new projects, using templates and defining project settings (including Starter Content).

Inside your Blank project (with Starter Content), follow the steps below to create our simple apartment we will use to light.

  1. With your project open press Ctrl+N to create a new level, then select Empty Level.

  2. Inside the Content Browser under the StarterContent > Architecture folder, drag a Floor_400x400 into the level.

    setup1.png

  3. Inside the World Outliner, select the floor and press Ctrl+W 6 times to create the floors shown below.

    floors.png

  4. Select the Floor_400x400, then in the Details panel, set its Transform as shown below.

    SetTransform1.png

  5. Set the Transform for the remaining floor pieces as shown in the table below.

    Floor Piece

    Transform

    400x401

    setup4.png

    400x402

    setup5.png

    400x403

    setup6.png

    400x404

    setup8.png

    400x405

    setup9.png

    400x406

    setup10.png

    With all the floor pieces added, you should now have a floor and roof as shown below.

    floorandroof.png

    To view your assets better, switch to Wireframe View Mode from the View options.

    setup3.png

  6. From the Content Browser, drag a Wall_400x400 into the viewport.

    setup11.png

  7. Inside the World Outliner, select the wall and press Ctrl+W 11 times to create the walls shown below.

    wallsOutliner.png

  8. Select the Wall_400x400, then in the Details panel, set its Transform as shown below.

    wall1Details.png

  9. Set the Transform for the remaining wall pieces as shown in the table below.

    Wall Piece

    Transform

    400x401

    setup13.png

    400x402

    setup14.png

    400x403

    setup15.png

    400x404

    setup16.png

    400x405

    setup17.png

    400x406

    setup18.png

    400x407

    setup19.png

    400x408

    setup20.png

    400x409

    setup21.png

    400x410

    setup23.png

    400x411

    setup24.png

    With all the wall pieces added (highlighted below), you should now have outer walls and a small corner room.

    wallsAdded.png

  10. From the Content Browser, drag a Pillar_50x500 into the viewport.

    setup25.png

  11. Inside the World Outliner, select the pillar and press Ctrl+W 5 times to create the pillars shown below.

    pillarsAdded.png

  12. Select the Pillar_50x500, then in the Details panel, set its Transform as shown below.

    pillar1Details.png

  13. Set the Transform for the remaining pillar pieces as shown in the table below.

    Pillar Piece

    Transform

    50x501

    setup27.png

    50x502

    setup28.png

    50x503

    setup29.png

    50x504

    setup30.png

    50x505

    setup31.png

    With all the pillars added (highlighted below), you should now have a structure that looks like the one below.

    setup32.png

  14. In the World Outliner, select the Wall_400x407 wall piece.

    setup33.png

  15. In the Content Browser, select the Wall_Door_400x400, then in the Details for 407 wall piece, click the Assign button.

    setup34.png

  16. Repeat the previous two steps for the Wall_400x410 piece to switch it to a wall with a door as well.

    setup36.png

  17. Select the Wall_400x405, then in the Content Browser select the Wall_Window_400x400 and assign it to the wall in the level.

    setup39.png

    You should now have two doorways and a window.

Our simple apartment is complete with a small bathroom and an opening for a patio. In the Next Step we will begin lighting it.