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1. Required Setup

For this tutorial series, we are using a new Blank project with Starter Content enabled. Please see the Project Browser page for information on creating new projects, using templates and defining project settings (including Starter Content).

Inside your Blank project (with Starter Content), follow the steps below to create our simple apartment we will use to light.

  1. With your project open press Ctrl+N to create a new level, then select Empty Level.

  2. Inside the Content Browser under the StarterContent > Architecture folder, drag a Floor_400x400 into the level.

    setup1.png

  3. Inside the World Outliner, select the floor and press Ctrl+W 6 times to create the floors shown below.

    floors.png

  4. Select the Floor_400x400, then in the Details panel, set its Transform as shown below.

    SetTransform1.png

  5. Set the Transform for the remaining floor pieces as shown in the table below.

    Floor Piece Transform
    400x401 setup4.png
    400x402 setup5.png
    400x403 setup6.png
    400x404 setup8.png
    400x405 setup9.png
    400x406 setup10.png

    With all the floor pieces added, you should now have a floor and roof as shown below.

    floorandroof.png

    To view your assets better, switch to Wireframe View Mode from the View options.

    setup3.png

  6. From the Content Browser, drag a Wall_400x400 into the viewport.

    setup11.png

  7. Inside the World Outliner, select the wall and press Ctrl+W 11 times to create the walls shown below.

    wallsOutliner.png

  8. Select the Wall_400x400, then in the Details panel, set its Transform as shown below.

    wall1Details.png

  9. Set the Transform for the remaining wall pieces as shown in the table below.

    Wall Piece Transform
    400x401 setup13.png
    400x402 setup14.png
    400x403 setup15.png
    400x404 setup16.png
    400x405 setup17.png
    400x406 setup18.png
    400x407 setup19.png
    400x408 setup20.png
    400x409 setup21.png
    400x410 setup23.png
    400x411 setup24.png

    With all the wall pieces added (highlighted below), you should now have outer walls and a small corner room.

    wallsAdded.png

  10. From the Content Browser, drag a Pillar_50x500 into the viewport.

    setup25.png

  11. Inside the World Outliner, select the pillar and press Ctrl+W 5 times to create the pillars shown below.

    pillarsAdded.png

  12. Select the Pillar_50x500, then in the Details panel, set its Transform as shown below.

    pillar1Details.png

  13. Set the Transform for the remaining pillar pieces as shown in the table below.

    Pillar Piece Transform
    50x501 setup27.png
    50x502 setup28.png
    50x503 setup29.png
    50x504 setup30.png
    50x505 setup31.png

    With all the pillars added (highlighted below), you should now have a structure that looks like the one below.

    setup32.png

  14. In the World Outliner, select the Wall_400x407 wall piece.

    setup33.png

  15. In the Content Browser, select the Wall_Door_400x400, then in the Details for 407 wall piece, click the Assign button.

    setup34.png

  16. Repeat the previous two steps for the Wall_400x410 piece to switch it to a wall with a door as well.

    setup36.png

  17. Select the Wall_400x405, then in the Content Browser select the Wall_Window_400x400 and assign it to the wall in the level.

    setup39.png

    You should now have two doorways and a window.

Our simple apartment is complete with a small bathroom and an opening for a patio. In the Next Step we will begin lighting it.