Lighting Basics
The basics of placing lights into levels and setting them up.
Light Mobility
Light Mobility and how it affects lighting and shadowing.
Types of Lights
The types of lights available in Unreal Engine 4.
Shadow Casting
High level overview of shadows.
Lighting Quick Start Guide
In this guide you will create and light a small apartment using different types of lighting technqiues.
Lightmass Global Illumination
A run down of all the features and settings of Lightmass.
Reflection Environment
System for capturing and displaying local glossy reflections.
Indirect Lighting Cache
Cached indirect lighting samples used for global illumination of dynamic objects and unbuilt scene preview.
Static Lights
A completely static light that has no overhead during a running game.
Stationary lights
Light type that can change its color and brightness at runtime but cannot move, rotate or change influence size.
Movable Lights
A fully dynamic light capable of changing all of its properties during runtime.
Light Functions
Lighting projected using a Material as the source.
Light Propagation Volumes
System for dynamically generating global illumination.
Distance Field Ambient Occlusion
Dynamic Ambient Occlusion for Movable SkyLights.
Ray Traced Distance Field Soft Shadows
Dynamic area shadows
Ambient Occlusion
Approximation of attenuation of light due to occlusion.
Light Shafts
Simulating light scattered in the atmosphere.
Ambient Cubemaps
Cubemap texture applied to scene lighting for high quality lighting environments.
Lit Translucency
Explanation of how translucent surfaces are lit and cast shadows including self-shadows.
Bump Mapping w/o Tangent Space
How to achieve bump mapping from 3D procedural shaders where classic tangent space does not work.
IES Light Profiles
Using IES Light Profiles in Unreal Engine 4.
Related Topics
Particle Lights