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1. Project Setup

In this section of the Creating Textures using Blueprints and Render Targets, we will go over creating a new level for our project to use.

Create a New Empty Level

Creating a new Empty Level to place your Texture creation Blueprint in will make things easier to manage, ensuring that nothing else is affecting your Texture creation process. To create a new Empty Level inside of UE4, you will need to do the following:

  1. From the Main Toolbar, go to File > New Level.

    New_Level_01.png

  2. From the New Level window that is displayed, click on the Empty Level option.

    New_Level_02.png

  3. After clicking on the Empty Level option, UE4 will load a new level that has nothing inside of it. Once that has happened, save the level by clicking on the Save button on the Main Toolbar, naming it BlueprintTextureCreation.

    New_Level_03.png

With the level now created and saved in the next section we will go over creating and setting up the required assets.