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1. Project Setup

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In this section, we will go over how to set your project up so that you can create a fluid surface Blueprint.

Project Setup

The project setup for the Fluid surface is the same as for the Height Field Painter. If you have not done so, read the Project Setup section of the Creating a Height Field Painter with Blueprints and Render Targets How To guide. When completed you should now have a new Game Mode and HUD. When you run the project, you should see something similar to the image below.

HFP_PS_07.png

In the next section we will take a look at creating all of the required assets to create a Fluid Surface Blueprint.