Working with Audio Tracks

Whether you are looking to score your cinematic with a musical track or want to add sound effects such as impact sounds, voice overs, or others, you'll need to do so with an Audio Track inside Sequencer. Sequencer's Audio Track also allows you to adjust the Volume or Pitch of your audio assets at any point during your cinematic through keyframed value changes.

In this how-to, we add a music track to a sample scene and fade it in over time as well as adjust the pitch during the cinematic.

Steps

For this how-to, we are using the Blueprint Third Person Template with Starter Content enabled.

  1. From the Main Tool Bar click Cinematics and Add Level Sequence.

    Audio01.png

  2. In the Save Asset As window, choose a save location and save name then click Save.

    Audio02.png

  3. In the Level Sequence, click the Add button then select Audio Track.

    Audio03.png

  4. On the Audio Track, click the + button then search for and add the Starter_Music_Cue asset.

    Audio04.png

    You can click the Expand icon to expand out and see your audio sub-tracks.

    Audio05.png

    You can add additional sub-tracks to the Audio Track by clicking the + button and can drag them along the timeline to reposition them where you want in your sequence.

    Audio06.png

  5. Expand the Starter_Music_Cue track, then change the Volume and Pitch Multiplier values to 0.0 and add keys for both.

    Audio07.png

    This will turn the Volume to off and the Pitch to low.

  6. Scrub the Timeline marker ahead to frame 50, change the Volume and Pitch Multiplier values to 1.0 and add keys for both.

    Audio08.png

    This will turn the Volume up to its default value (on) and the Pitch to its default value (not affecting the sound asset).

  7. You can delete sub-tracks within the Audio Track by clicking on them in the Timeline window, then pressing Delete or Right-click and Delete.

    Audio09.png

  8. Return the Timeline to 0 then click the Play button inside Sequencer to play your sequence.

    Audio10.png

End Result

When you play the Level Sequence, you will hear the audio fade in and the pitch adjusts as the sequence begins.

While this example is fairly simplified, you can add more keyframes to fade in/out audio at any point during your sequence or adjust the pitch of audio assets as desired. Audio Tracks support either Sound Cue or Sound Wave assets and can be added by dragging-and-dropping from the Content Browser into a Level Sequence or by adding through the Add option of an Audio Track.

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