Working with Camera Cuts

Choose your OS:

Once you have content in your cinematic, you may want to shoot that content from different camera perspectives. In Sequencer, you can do this with the Camera Cuts Track and selecting which cameras to use at a given time in your scene.

In this example we will use the Camera Cuts Track to cycle between cameras as if two characters were talking to one another.

Steps

For this how-to, we are using the Blueprint Third Person Template project with Starter Content Enabled.

  1. In the viewport, select the ThirdPersonCharacter and Delete it from the level.

    cameras01.png

    This is the playable character if we were playing the game which we will not need for this example.

  2. In the Content Browser under Content/Mannequin/Character/Mesh, drag the SK_Mannequin into the level.

    cameras02.png

  3. Hold Alt and drag out a copy of the SK_Mannequin.

    cameras03.png

  4. Press E and rotate the second SK_Mannequin so it is facing the first.

    cameras04.png

    We will shot an example scene between these two mannequins and alternate camera perspectives from each mannequin.

  5. From the Main Tool Bar, click the Cinematics drop-down menu and select Add Level Sequence.

    cameras05.png

  6. Hold Ctrl and select both mannequins, then in Sequencer click Add and select Add Current Selection.

    cameras06.png

    This will add both Skeletal Mesh Actors to Sequencer which we can then animate.

  7. Add the ThirdPersonIdle for each by clicking the + Animation button on each Animation Track.

    cameras07.png

    Optionally, you can stretch out the idle animations to the length of the scene so they continue to idle.

    cameras18.png

  8. From the Modes panel under Cinematic, drag a Cine Camera Actor into the level.

    cameras08.png

  9. Press Ctrl+Shift+P to Pilot the camera and position it over the shoulder of one mannequin.

    cameras10.png

    With Right Mouse Button held and WASD you can fly around the level and view the perspective the camera will take. This makes it easier to frame up your shots exactly as you wish as you get a better indication of what it will look like.

    You can exit Pilot mode by click the Eject button.

    cameras11.png

  10. Select and Pilot the other camera over the other mannequin's shoulder.

    cameras12.png

  11. Hold Ctrl and select both cameras, then add them to Sequencer.

    cameras13.png

  12. Click the Add button and select Camera Cut Track.

    cameras14.png

  13. Click the + Camera button and select one of the cameras.

    cameras15.png

    The names of your cameras may differ than the image above.

  14. Move the Timeline Marker to frame 50, then click the + Camera button and add the other camera.

    cameras16.png

  15. Move the Timeline Marker to frame 100, then click the + Camera button and add the camera used in step 13.

    cameras17.png

  16. Change the Viewport Type to Cinematic Viewport.

    cameras20.png

  17. Click the Lock Viewport to Camera Cuts button on the Camera Cuts Track.

    cameras19.png

    This will tell the cinematic to use this track and its cameras to view the scene.

  18. Click the Play button in the viewport to preview the scene.

End Result

During playback, you should see the camera perspective change to the two cameras used in the Camera Cuts Track.

In the video above, we also entered Game View (G key in the viewport) to hide the cameras from being displayed during playback.

You can also use the Add Camera shortcut to add and assign a camera in a Camera Cuts Track in one click.

cameras23.png

Also, you will automatically enter Pilot Mode for the camera you added!

Tags