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1 - Required Setup

Before we start crafting our scene, we will create some of the assets we'll need as well as set up the Editor UI for previewing our cinematic in real-time. For the Editor Layout, feel free to experiment with the different options and choose the one that you feel most comfortable with. After completing this section, our project will be ready to go and we can start creating our content.

For the duration of this guide, we are using the Blueprint Third Person Template project with Starter Content enabled.

Steps

  1. Inside your project from the Main Toolbar, click Cinematics then select Add Level Sequence.

    SequencerQS_1_1.png

    Creating a Level Sequence from the Cinematics drop-down menu will also automatically add it to the Level.

  2. In the Save Asset As window, create a new folder called Cinematics and name your Level Sequence Master.

    SequencerQS_1_2.png

    You can Right-click on the Content folder and create a new folder to store all your Level Sequences.

    The Sequencer Editor will open automatically which you can drag-and-dock to other windows.

    SequencerQS_1_2b.png

    Above we have docked the Sequencer Editor next to the Content Browser. This allows us to either click the Content Browser tab to see the Content Browser or click the Sequencer tab to open the Sequencer Editor.

  3. In the Content Browser, Right-click on the Master Level Sequence and choose Duplicate. Name the new Level Sequence Shot01.

    SequencerQS_1_3.png

    Since Level Sequences are self-contained assets, we can place them in the Level or place them within other Level Sequences. Here we create a Level Sequence called Shot01 which we will add to our Master Level Sequence a little bit later in this guide. You can also add Level Sequences from the Add New button under Animation or through the Right-click context menu in the Content Browser.

    SequencerQS_1_4.png

  4. In the Viewport window, click the Viewport Options button and under Layout select the Vertical Two Panes option.

    SequencerQS_1_5.png

  5. In the left Viewport, click the View Mode button then select Perspective.

    SequencerQS_1_6.png

  6. In the right Viewport, click the View Mode button then select Cinematic Viewport.

    SequencerQS_1_7.png

  7. In the right Viewport, press G then press Ctrl+Shift+T. Pressing the G key enters Game View which hides all editor icons and represents what the game (or cinematic) will look like. Pressing Ctrl+Shift+T toggles the display of the Viewport Toolbar (which includes things like grid snapping, view modes and transform gizmos which you may not need for a cinematic preview).

    SequencerQS_1_8.png

    You can press G again to re-enable the editor icons or press Ctrl+Shift+T to display the Viewport Toolbar again.

End Result

Our project is set up and ready for us to start authoring our sample cinematic. We have created our Master Level Sequence and our first Shot as well as set up our Editor Interface to include a Cinematic Viewport which will allow us to preview what our cinematic will look like in real time.

Up next we will work on our first shot, add a camera and adjust focus as well as generate movement for the camera.

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