2 - Your First Shot - Cameras

With our project ready to go, in this step we will create the first shot in our cinematic. We'll add a camera to that shot and generate movement as well as see how to adjust the focus of a camera through Camera Settings.

Steps

  1. Locate and open your Shot01 Level Sequence in the Content Browser.

  2. Inside Sequencer, click the Add Camera button.

    SequencerQS_2_1.png

    This will create and add a camera to the Level Sequence as well as a Camera Cuts track.

    SequencerQS_2_1b.png

    This type of track is used to define the perspective (or camera) to shoot the scene from at any given time. When using the Add Camera button, the camera that is created is automatically assigned as the Camera Cut to use for you.

  3. In the right Viewport, hold the Right-mouse button and use the WASD keys to move the camera to a position like below.

    SequencerQS_2_2.png

    Our Cinematic Viewport is currently in Pilot Mode which allows us to position the Camera while viewing the angle it will shoot from.

  4. In Sequencer, click the Unlock/Lock Camera button toggle.

    SequencerQS_2_3.png

  5. Click anywhere in the left Viewport to make it the active Viewport, then click the Unlock/Lock Camera button toggle again.

    SequencerQS_2_4.png

    Notice how the Active Viewport is the one the camera is locked to when clicking the Unlock/Lock Camera button.

  6. With the CineCameraActor selected in Sequencer, press the S key. This is a Workflow Shortcut that can be used to add a keyframe for the currently selected Actor's Transform (Location, Rotation and Scale). Since the Timeline is at 0 by default, we have initialized the position of the camera by adding the keyframe. When we scrub ahead and add another keyframe with the camera at a different position, the camera will move from one keyframe to the next over time.

    SequencerQS_2_5.png

  7. With the CineCameraActor selected, in the Details panel under Current Camera Settings expand Focus Settings and click the Eye Dropper icon next to Manual Focus to set the focus depth based on the scene sample location we provide.

    SequencerQS_2_6.png

  8. In the left Viewport, move the Eye Dropper icon over the character in the level and Left-click to select it.

    SequencerQS_2_7.png

    After clicking, the character will come into focus.

  9. With the scene sampled, click the Add Key button next to the Manual Focus Distance property. This will add a key for the value of the property to the open Level Sequence. Any properties that have an Add Key icon, you can click on with a Level Sequence open to keyframe the value of the property in Sequencer.

    SequencerQS_2_8.png

  10. In the Cinematic Viewport, click the To End button to move the timeline to the end of the Sequence.

    SequencerQS_2_8b.png

    As of 4.12.2 there is an issue when scrubbing the timeline with Spawnable Cameras. If you scrub the timeline to the end of the sequence, the camera will become despawned and will lose focus in the viewport. You can re-gain focus in the viewport by clicking the To End button and locking the viewport to the camera.

    LockCamera.png

  11. In the left Viewport, move the camera up by holding Right-mouse and pressing the Q or E keys to move up or down.

    SequencerQS_2_9.png

  12. In Sequencer, with the CineCameraActor selected press S to add a keyframe for the new position.

    SequencerQS_2_9b.png

    If you click the Unlock/Lock Camera button toggle, you can see the camera movement path indicated by the dotted yellow line below.

    SequencerQS_2_11.png

    Scrubbing the Timeline marker will also animate and move the camera between the two keyframes.

  13. In the Content Browser click the Save All button.

End Result

The camera work for our first shot of our cinematic is complete! We added a camera to our shot and assigned a Camera Cuts track to indicate what camera to shoot from, we added some camera movement for the shot and adjusted camera settings so our character is in focus.

In the next step, we will add and animate a character and preview the end result of our first shot.

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