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Object Reference Control

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Object reference properties are properties that hold references to an Actor in the level. In the Details panel, an Object reference property is displayed as a drop-down box along with a set of controls for modifying the reference.

Object reference control

Control

Description

Object Reference thumbnail

Displays a thumbnail of the Actor, if appropriate. Double-click to open the asset in the appropriate editor (for example, for a Static Mesh Actor, double-click the thumbnail to open the asset in the Static Mesh Editor).

Details_ObjRef_Dropdown_button.png

Displays the name of the asset. Click the drop-down box to display a context menu.

Details_ObjRef_DropdownPicker.png

In the context menu, you can do any of the following:

  • Click Edit to open the asset in the appropriate editor for modification.

  • Click Copy to copy the asset's reference information (including its hard-coded path information) into the Clipboard.

  • Click Paste to paste in a new asset reference from the Clipboard.

  • Click Clear to delete the asset reference, leaving it blank.

  • Select a new asset from the list. Optionally type text in the Browse box to filter the list.

Use Selected Asset button

Assigns the currently selected asset in the Content Browser to the property.

Find in Content Browser button

Finds the currently assigned asset in the Content Browser. Non-functional if no asset is assigned.

Reset button

Resets the property to the default asset.