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Main Menu Bar

Choose your OS:

The Menu Bar in editor should be familiar to anyone who has used Windows applications previously. It provides access to general tools and commands that are used when working with levels in the editor.

File

Command

Description

Load and Save

New Level

Creates a new level, or choose a level template to start from.

Open Level

Loads an existing level.

Save

Saves the current level to disk.

Save As

Saves the current persistent map using the given name.

Save All Levels

Saves all unsaved loaded levels, including streaming levels.

Open Asset

Summons an asset picker.

Save All

Saves all unsaved levels and assets.

Choose Files to Save

Opens a dialog with save options for levels and content.

Submit to Source Control

Opens a dialog with check in options for content and levels.

Project

New Project

Opens a dialog to create a new game project.

Open Project

Opens a dialog to choose a game project to open.

Add Code To Project

Adds C++ code to the project. The code can only be compiled if you have Visual Studio installed.

Cook Content

Cooks your project's content for a specific platform. This is useful if you run a code-based project from Visual Studio.

Package Project

Compile, cook and package your project and its content for distribution.

Open Visual Studio

Opens your C++ code in Visual Studio.

Refresh Visual Studio Project

Refreshes your C++ code project in Visual Studio.

Actors

Import

Imports Objects and Actors from a T3D format into the current level.

Export All

Exports the entire level to a file on disk (multiple formats are supported.)

Export Selected

Exports currently-selected objects to a file on disk (multiple formats are supported.)

Application

Add Level To Favorites

Sets whether the currently loaded level will appear in the list of favorite levels.

Recent Levels

Select a level to load.

Recent Projects

Select a project to switch to.

Exit

Exits the application.

Edit

Command

Description

History

Undo

Undo the last completed action.

Redo

Redo the last undone action.

Edit

Cut

Cut selection.

Copy

Copy selection.

Paste

Paste clipboard contents.

Duplicate

Duplicate selection.

Delete

Delete current selection.

Configuration

Editor Preferences

Configure the behavior and features of this editor. See Editor Preferences for details.

Project Settings

Change the settings of the currently loaded project. See Project Settings for details.

Plugins

This will open the Plugins browser where these can be enabled or disabled for the current project.

Window

Command

Description

Details

Shows the Details panel, which provides access to various properties for selected objects. You may show up to 4 Details panels simultaneously.

Viewports

Shows the Viewport, which is your view into the 3D world of your game. You may show up to 4 Viewports simultaneously.

Hierarchical LOD Outliner

This will display the HLOD settings and allow generation of clusters.

Layers

Opens the Layers panel, where you can divide your level into a series of visibility layers.

Levels

Opens the Levels panel which displays the persistent and all streaming levels.

Modes

Shows the Modes panel, which accesses special level editing tools such as Landscape and Foliage.

World Outliner

Opens the World Outliner, a hierarchical breakdown of all the Actors currently in the level.

Statistics

Shows the Statistics panel, which provides access to a variety of performance stats for the level.

Toolbar

Shows the Toolbar, which contains a variety of common functions you will perform during level editing.

World Settings

Shows the World Settings panel, where you can find settings specific to the level you are currently editing.


Content Browser

Opens any of up to 4 separate Content Browsers for working with content assets.

Developer Tools

Provides access to various Developer Tools that are useful for programmers working with the engine and editor.

Blueprint Debugger

Opens the Blueprint Debugging panel.

Class Viewer

Opens the Class Viewer for adding instances of Actors to maps and creating Blueprints.

Message Log

Opens the Message Log which contains various specialized information logs. Only one Message Log may exist at any given time.

Output Log

Opens a new Output Log. Only one Output Log may exist at any given time.

Plugins

Open the Plugins Browser tab.

Unreal Frontend

Device Manager

Opens the Device Manager tab.

Session Frontend

Opens the Unreal Frontend tool which provides access to the Automation System , Unreal Console, and more.

Layout

Reset Layout

Makes a backup of your user settings and resets the layout customizations.

Save Layout

Saves the current user interface layout.

Enable Fullscreen

Toggles the editor between fullscreen and normal modes.

Help

Command

Description

Browse

Documentation

Opens the main documentation page.

API Reference

Opens the API Reference documentation.

Viewport Controls

Opens the viewport controls cheat sheet.

Tutorials

Opens up introductory tutorials covering the basics of using the Unreal Engine 4 Editor.

Online

Contains links to the Epic Games and Unreal Engine support sites.

Application

About Unreal Editor

Opens the About dialog displaying information about the engine version.