Main Menu Bar

The Menu Bar in editor should be familiar to anyone who has used Windows applications previously. It provides access to general tools and commands that are used when working with levels in the editor.

MainMenubar.png

File

Command Description

Load and Save

New Level Creates a new level, or choose a level template to start from.
Open Level Loads an existing level.
Save Saves the current level to disk.
Save As Saves the current persistent map using the given name.
Save All Levels Saves all unsaved loaded levels, including streaming levels.
Open Asset Summons an asset picker.
Save All Saves all unsaved levels and assets.
Choose Files to Save Opens a dialog with save options for levels and content.
Submit to Source Control Opens a dialog with check in options for content and levels.

Project

New Project Opens a dialog to create a new game project.
Open Project Opens a dialog to choose a game project to open.
Add Code To Project Adds C++ code to the project. The code can only be compiled if you have Visual Studio installed.
Cook Content Cooks your project's content for a specific platform. This is useful if you run a code-based project from Visual Studio.
Package Project Compile, cook and package your project and its content for distribution.
Open Visual Studio Opens your C++ code in Visual Studio.
Refresh Visual Studio Project Refreshes your C++ code project in Visual Studio.

Actors

Import Imports Objects and Actors from a T3D format into the current level.
Export All Exports the entire level to a file on disk (multiple formats are supported.)
Export Selected Exports currently-selected objects to a file on disk (multiple formats are supported.)

Application

Add Level To Favorites Sets whether the currently loaded level will appear in the list of favorite levels.
Recent Levels Select a level to load.
Recent Projects Select a project to switch to.
Exit Exits the application.

Edit

Command Description

History

Undo Undo the last completed action.
Redo Redo the last undone action.

Edit

Cut Cut selection.
Copy Copy selection.
Paste Paste clipboard contents.
Duplicate Duplicate selection.
Delete Delete current selection.

Configuration

Editor Preferences Configure the behavior and features of this editor. See Editor Preferences for details.
Project Settings Change the settings of the currently loaded project. See Project Settings for details.
Plugins This will open the Plugins browser where these can be enabled or disabled for the current project.

Window

Command Description
Details Shows the Details panel, which provides access to various properties for selected objects. You may show up to 4 Details panels simultaneously.
Viewports Shows the Viewport, which is your view into the 3D world of your game. You may show up to 4 Viewports simultaneously.
Hierarchical LOD Outliner This will display the HLOD settings and allow generation of clusters.
Layers Opens the Layers panel, where you can divide your level into a series of visibility layers.
Levels Opens the Levels panel which displays the persistent and all streaming levels.
Modes Shows the Modes panel, which accesses special level editing tools such as Landscape and Foliage.
World Outliner Opens the World Outliner, a hierarchical breakdown of all the Actors currently in the level.
Statistics Shows the Statistics panel, which provides access to a variety of performance stats for the level.
Toolbar Shows the Toolbar, which contains a variety of common functions you will perform during level editing.
World Settings Shows the World Settings panel, where you can find settings specific to the level you are currently editing.

Content Browser Opens any of up to 4 separate Content Browsers for working with content assets.
Developer Tools Provides access to various Developer Tools that are useful for programmers working with the engine and editor.
Blueprint Debugger Opens the Blueprint Debugging panel.
Class Viewer Opens the Class Viewer for adding instances of Actors to maps and creating Blueprints.
Message Log Opens the Message Log which contains various specialized information logs. Only one Message Log may exist at any given time.
Output Log Opens a new Output Log. Only one Output Log may exist at any given time.
Plugins Open the Plugins Browser tab.

Unreal Frontend

Device Manager Opens the Device Manager tab.
Session Frontend Opens the Unreal Frontend tool which provides access to the Automation System , Unreal Console, and more.

Layout

Reset Layout Makes a backup of your user settings and resets the layout customizations.
Save Layout Saves the current user interface layout.
Enable Fullscreen Toggles the editor between fullscreen and normal modes.

Help

Command Description

Browse

Documentation Opens the main documentation page.
API Reference Opens the API Reference documentation.
Viewport Controls Opens the viewport controls cheat sheet.

Tutorials

Opens up introductory tutorials covering the basics of using the Unreal Engine 4 Editor.

Online

Contains links to the Epic Games and Unreal Engine support sites.

Application

About Unreal Editor Opens the About dialog displaying information about the engine version.