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Place Mode

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PlaceMode_Windows.png

PlaceMode_mac.png

Place Mode is a specialized tool for speeding up and simplifying environment creation in Unreal Engine 4. Similar in nature to the Content Browser, the Place Mode focuses only on those assets that can be directly placed within your level (i.e. Actors). While active, this browser gives you immediate access to all placeable objects that exist within your project, without having to navigate to specific project folders as you would with the Content Browser.

Place Mode also makes it easier to add special types of Actors, such as Lights, that would have otherwise required that you dig through the hierarchy of the Class Viewer window. Further, it simplifies the creation of special subtypes of Actors, such as creating Physics Actors from selected Static Meshes.

It should be noted that Place Mode is an efficiency- and convenience-driven tool, and is not intended to replace the Content Browser. Instead, it exists as a way to greatly speed up design times when adding various props and other elements into your level, as it is optimized for fast Actor placement while offering you the convenience of quick access to common environment assets. However, whenever you need access to only those assets within a specific project folder, or any type of asset that is not natively placeable (such as a Material), you will still need to use the Content Browser.

Place Mode is the default state of the Level Editor and can be activated in the Modes panel, which by default rests in the upper left corner of the Editor's main interface. You may also switch to this mode at any time by pressing Shift + 1.

Interface

interface_PlacementBrowser.png

  1. Filters

  2. Asset View

Filters

button_Filters.png

These buttons allow you to quickly filter down the asset type that you need.

Name

Description

Recently Placed

Contains a rolling history of up to the last 20 types placed.

Basic

Contains general common types such as triggers, cameras, etc.

Lights

Contains all Light types.

Visual Effects

Contains common visual, or rendering-related, types such as fog, decals, etc.

BSP

Contains all Brush primitive types.

Volumes

Contains all placeable Volume types.

All Classes

Contains all placeable Actor types.

Asset View

AssetView.png

The Asset View shows icons for each of the various assets currently available for placement, after all filters and search criteria have been applied. The area is scrollable by right-mouse dragging or using the scrollbar on the right of the panel.

Placing Actors in Place Mode

This section will show you how to place Actors from the Modes menu while in Place mode .

  1. With your project open, in the upper-left corner of the screen you will see the Modes window.

    Place0.png

  2. While in Place mode (1), click the Basic tab (2) then Left-click on and drag an Actor (3) into the Level Viewport.

    Place1.png

    Each of Actor displayed on each tab of Place mode can be dragged-and-dropped into a level.

Dragging an item from this panel into the viewport places an instance of it. See Placing Actors for other methods of placing Actors.