Hardware and Software Specifications

Unreal Engine has some specific hardware and software requirements for running the Editor. This page covers these requirements, as well as describing what is installed by the pre-requisites installer included in the Unreal Engine installer.

Recommended Hardware

Operating System

Windows 10 64-bit

Processor

Quad-core Intel or AMD, 2.5 GHz or faster

Memory

8 GB RAM

Video Card/DirectX Version

DirectX 11 compatible graphics card

Operating System

macOS 10.14 Mojave

Processor

Quad-core Intel, 2.5 GHz or faster

Memory

8 GB RAM

Video Card

Metal 1.2 Compatible Graphics Card

Operating System

Ubuntu 18.04

Processor

Quad-core Intel or AMD, 2.5 GHz or faster

Memory

32 GB RAM

Video Card

NVIDIA GeForce 960 GTX or higher with latest NVIDIA binary drivers

Minimum Software Requirements

Minimum requirements for running the engine or editor are listed below.

Running the Engine

Operating System

Windows 7

DirectX Runtime

DirectX End-User Runtimes (June 2010)

Running the Engine

Operating System

macOS 10.14 Mojave

Running the Engine

Operating System

Any reasonable new Linux distro from CentOS 7.x and up

Linux Kernel Version

kernel 3.x or newer

Additional Dependencies

glibc 2.17 or newer

The requirements for programmers developing with the engine are listed below.

Developing with the Engine

All 'Running the Engine' requirements (automatically installed)

Visual Studio Version

  • Visual Studio 2015 Update 3
  • Visual Studio 2017 v15.6 or later (recommended)

iOS Development

iTunes Version

iTunes 11 or higher

Developing with the Engine

Xcode Version

9.4

Developing with the Engine

Operating System

Ubuntu 18.04

Compiler

clang 6.0.1

Optional

IDE

Visual Studio Code, CLion, QtCreator

Software Installed by the Prerequisite Installer

The Unreal Engine includes a prerequisite installer, which installs several Direct X components as well as Visual C++ redists. The prerequisites installer can be found in Perforce under Engine/Extras/Redist/en-us, with versions for 32-bit and 64-bit Windows. This includes everything needed to run the editor, and is installed automatically by the launcher. The source for it is under Engine/Source/Programs/PrereqInstaller. The table below lists the software that is included in this prerequisite installer.

Direct X Components Visual C++ Redists
XInput 1.3 (April 2007) Visual C++ 2010 CRT
X3DAudio 1.7 (February 2010) Visual C++ 2010 OpenMP library
XAudio 2.7 (June 2010) Visual C++ 2012 CRT
D3D Compiler 4.3 (June 2010) Visual C++ 2013 CRT
D3DCSX 4.3 (June 2010) Visual C++ 2015 CRT
D3DX9 4.3 (June 2010)
D3DX10 4.3 (June 2010)
D3DX11 4.3 (June 2010)
The most important Direct X components from that list are the XInput, X3DAudio, and XAudio dependencies. These aren't included in standard installations of DirectX (and aren't distributed with Windows by default), so they have to be installed manually or distributed with the application.