2. Placing Gameplay Actors

Choose your OS:
  1. In the Modes panel , select the Place mode.

    place_mode.png

  2. Select the Basic tab and drag a Player Start Actor into the viewport. This will act as the starting location for the player, so place it where you want the player to begin the level from.

    place_playerstart.png

  3. In the Content Browser, select the Content folder and search for EnemyStart. Drag a few instances of this Blueprint into the viewport. These act as locations to spawn the robots from. Place them wehre you want the robot waves to eminate from.

    place_enemystart.png

  4. In the Content Browser, select the C++ Classes folder and search for OdinAIWaveManager. Drag an instance of this Actor into the viewport. The location is not important as its job is just to act as a controller for spawning the robots, but you should place it somewhere easy to find and select.

    place_wavemanager.png

Result

You now have all the Actors necessary to create a wave of attacking robots. There are some properties to set and connections to make before they will do anything, so let's do that now!

placed_actors.png