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Rift Command Reference

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Below you will find various INI and Console commands that can be used to adjust the way UE4 and the Oculus Rift interact with one another.

Command

Description

vr.oculus.bHQBuffer

Enable or disable using floating point texture format for the eye layer.

vr.oculus.bHQBuffer

Enable or disable using multiple mipmap levels for the eye layer.

vr.oculus.bUpdateOnRenderThread

Enables or disables updating on the render thread.

vr.oculus.Debug.bShowStats

Enable or disable rendering of stats.

vr.oculus.Debug.CaptureCubemap

Captures a cubemap for Oculus Home.Optional arguments (default is zero for all numeric arguments) :xoff= -- X axis offset from the originyoff= -- Y axisoffsetzoff=-Z axis offsetyaw= -- the direction to look into (roll and pitch is fixed to zero) gearvr -- Generate a GearVR format cubemap (height of the captured cubemap will be 1024 instead of 2048 pixels).

vr.oculus.Debug.EnforceHeadTracking

Set to on to enforce head tracking even when not in stereo mode.

vr.oculus.Debug.FCP

Shows or overrides the current far clipping plane.

vr.oculus.Debug.IPD

Shows or changes the current interpupillary distance in meters.

vr.oculus.Debug.NCP

Shows or overrides the current near clipping plane.

vr.oculus.Debug.Reset

Resets various stereo rendering params back to the original setting.

vr.oculus.Debug.Show

Shows the current value of various stereo rendering params.

vr.oculus.PixelDensity

Pixel density sets the render target texture size as a factor of recommended texture size. Since this may be slighly larger than the native resolution, setting PixelDensity to 1.0 is usually not the same as setting r.ScreenPercentage to 100

vr.oculus.PixelDensity.adaptive

Enable or disable adaptive pixel density.

vr.oculus.PixelDensity.max

Maximum pixel density when adaptive pixel density is enabled.

vr.oculus.PixelDensity.min

Minimum pixel density when adaptive pixel density is enabled.

vr.oculus.ShowGlobalMenu

Opens the global menu.

vr.oculus.ShowQuitMenu

Opens the quit menu.

vr.oculus.Stress.CPU

Initiates a CPU stress test. Usage: vr.oculus.Stress.CPU [PerFrameTime [TotalTimeLimit]]

vr.oculus.Stress.GPU

Initiates a GPU stress test. Usage: vr.oculus.Stress.GPU [LoadMultiplier [TimeLimit]]

vr.oculus.Stress.PD

Initiates a pixel density stress test wher pixel density is changed every frame for TotalTimeLimit seconds. Usage: vr.oculus.Stress.PD [TotalTimeLimit]

vr.oculus.Stress.Reset

Resets the stress tester and stops all currently running stress tests. Usage: vr.oculus.Stress.Reset

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