Oculus Rift Development

Choose your OS:

Starting Out

Oculus Rift Topics

Oculus Rift Resources

Shipping with Oculus

If you are planning on releasing a VR game that targets the Oculus Rift, you will need to make sure that you are using UE4 version 4.11.1 or later. Earlier version of UE4 will not be compiled against the shipping versions of the Oculus Libraries. This means your project will not be able to be submitted to the Oculus store.

Enabling Unknown Sources

While you're developing your UE4 VR project, it's best to enable Unknown Sources so you can run your application with having to have it be registered or reviewed by Oculus. To enable the Unknown Sources option, you will need to do doing the following.

  1. Open the Oculus Store then click on the Gear icon that is in the upper right-hand corner to expose the Settings menu option, then click on the word Settings.


  2. From the left hand side, select the General section. Then in the Unknown Sources section, click on the box that has an X inside of it.


  3. After the box has been clicked on, a message will be displayed. Click on the Allow button to continue.


  4. When completed, you should now see a checkmark in the button instead of a X. To revert this change back to the default settings, click on the button again and the checkmark will change from a checkmark back into an X.


Oculus Talks

Oculus Connect: Integrating the Oculus Rift into Unreal Engine 4