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Set Spectator Screen Mode Texture Plus Eye Layout

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SetSpectatorScreenModeTexturePlusEyeLayoutNode.png

This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.

Inputs

Pin Location

Name

Description

SetSpectatorScreenModeTexturePlusEyeLayoutNode_1.png

(In) Exec

Input execution pin.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_2.png

Eye Rect Min

A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in.

Values are normalized between 0.0 and 1.0.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_3.png

Eye Rect Max

A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in.

Values are normalized between 0.0 and 1.0.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_4.png

Texture Rect Min

A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in.

Values are normalized between 0.0 and 1.0.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_5.png

Texture Rect Max

A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in.

Values are normalized between 0.0 and 1.0.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_6.png

Draw Eye First

If this flag is set to True, the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_7.png

Clear Black

If this flag is set to True, the Render Target will be drawn black before either rectangle is drawn.

Output

Pin Location

Name

Description

SetSpectatorScreenModeTexturePlusEyeLayoutNode_8.png

(Out) Exec

Output execution pin.

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