Using iAd In-Game Ads on iOS

Choose your OS:

iAd.png

Configuration

All configuration for the iAd system is handled through the Apple ecosystem. See Configuring Store Technologies for more information.

C++ Projects

If you project is a C++ project you will also need to add the appropriate modules to your Target.cs file, for example:

    ...
    if (Target.Platform == UnrealTargetPlatform.IOS)
    {
        ModuleNames.Add("OnlineSubsystemFacebook");
        ModuleNames.Add("OnlineSubsystemIOS");
        ModuleNames.Add("IOSAdvertising");
        ModuleNames.Add("MetalRHI");
    }

Look at the Unreal Match 3 Target.cs file, Match3\Source\Match3.Target.cs, to see how this fits into the entire file.

Showing the Ad Banner

The Show Ad Banner function is used to display an ad banner in your game. Call it somewhere in the logic where you want to show an ad, such as when the main menu is shown.

In Blueprints:

The example below is from the Unreal Match 3 sample game, which displays an ad banner when the victory/defeat screen is shown using the Construct event of that Widget Blueprint:

show_ad.png

See the Show Ad Banner reference for more information on the node.

Hiding the Ad Banner

The Hide Ad Banner functions hides the visible ad banner. Call it when you no longer want the ad to be displayed, such as when you exit the main menu.

In Blueprints:

The example below is from the Unreal Match 3 sample game, which hides the ad banner when the victory/defeat screen is exited using the Destruct event of that Widget Blueprint:

hide_ad.png

See the Hide Ad Banner reference for more information on the node.