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5 - On Your Own!

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Using what you have learned, try to do the following:

  • Add a Particle System Component to your FloatingActor. Some pre-built Particle Systems are already included in your project.

  • Use Unreal Engine's UProperty macro to expose a variable for the magnitude of your FloatingActor's movement, instead of using a hardcoded value. You might want to check the Variables, Timers, and Events tutorial for help on this topic.

  • Add periodic motion on the X and/or Y axis, and multiply the DeltaTime value by a number between 0.6 and 1.4, so your FloatingActor appears to float around freely. This can look great for powerups!

As for the specifics covered in this tutorial: