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2 - Implementing your Character

Prerequisite Topics

This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

FreeMovingCamera.png This is what you'll see at the end of this section.

Goals

The purpose of this section is to show you how to implement your First Person Shooter character.

Objectives

By the end of this section of the tutorial, you'll be able to:

  • Make a New Character

  • Set-up Axis Mapping

  • Implement Character Movement Functions

  • Implement Mouse Camera Control

  • Implement Character Jumping

  • Add a Mesh to your Character

  • Change the Camera View

  • Add a First Person Mesh to your Character