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Metadata Specifiers

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When declaring classes, functions, and interfaces, metadata specifiers can be added to the declaration to control how they behave with various aspects of the engine and editor.

The usage of metadata specifiers differs between regular classes, functions, and interfaces.

To use metadata specifies, use the meta specifier in a UCLASS, UINTERFACE, or UFUNCTION macro:

UCLASS(meta=(BlueprintSpawnableComponent))

Class Metadata Specifiers

Classes can use the following metatag specifier:

Function Metadata Specifiers

Functions can use the following metatag specifiers:

Interface Metadata Specifiers

Interfaces can use the following metatag specifier: