1.1 - Base Color

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1_1_BaseColor.png

Base Color simply defines the overall color of the Material. It takes in a Vector3 (RGB) value and each channel is automatically clamped between 0 and 1.

If taken from the real world, this is the color when photographed using a polarizing filter (polarization removes the specular of nonmetals when aligned).

BaseColor_QS.png

In the example above, you can see how a texture is used as a basis to create the Base Color for a Material.