Navmesh Content Examples

On this page:

The Navmesh map in Content Example provides three examples of how to generate and use a NavMesh to enable Pawns the ability to pathfind their way through obstacles, over ramps or to jump off ledges. While in the editor, and with a NavMeshBoundsVolume placed in the level, pressing the P key will show/hide the area that the NavMesh covers. The final example in this map shows how the coverage area of a NavMesh is automatically updated when moving Actors around in the level (this can be disabled via the Editor Settings under Level Editor/Miscellaneous and unchecking the Update Navigation Automatically checkbox).

You can find additional resources for each example by clicking on the example's name.

NavMesh_Map.png

Listed below are the examples provided inside the Navmesh map:

Example What is Demonstrated
1.1 Simple navigation around obstacles How to get a Pawn to navigate through a set of obstacles.
1.2 Navigation using a Nav Link Proxy Shows a Pawn navigating up to and jumping off a ramp.
1.3 Navmesh rebuild after moving Actors This example demonstrates how the NavMesh automatically updates when Actors like Static Meshes are moved in the editor.