1.2 - SkeletalMesh RigidBody


SkeletalMeshes can only be created with external software like 3D Studio Max or Maya; however, their collision is setup in Unreal Editor. When importing, a Physics Asset can be automatically created if Create Physics Asset is checked, but the asset created will be an estimation based on the joints and skin weights applied to those joints, so some editing is necessary by using the Physics Asset Tool or PhAT.

physics_1_2_002.png physics_1_2_003.png