Unreal Engine 4.10 Update Notes

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4.10.0 Release

Released: 11/11/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.0-release

Release Notes: Unreal Engine 4.10 Release Notes

4.10.1 Hotfix

Released: 12/08/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.1-release

Fixes:

  • UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015

  • UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)

  • UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91

  • UE-23372 [CrashReport] Indexing Blueprints for FiB data causes: KERNELBASE!

  • UE-23230 iOS min supported version > 6.1 = Crashing Leaderboard Writes

  • UE-23366 [CrashReport] UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [scenecomponent.cpp:676]

  • UE-23250 PS4Tracker Crash

  • UE-23394 Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

  • UE-23302 GitHub 1751 : Fix for USceneComponent::AttachTo() crash

  • UE-20336 Hovering over tooltip for Post Process Settings causes CPU Color Scheme Change & Win10 hard-freeze

  • UE-23877 Lots of people running into an Ensure in PathFollowingComponent

  • UE-23232 Metal + iOS projects = Black Screen on iPhone 6s

  • UE-23288 Bug: No text being displayed on iPhone 4s

  • UE-23289 Bug: Crash and to home screen on iPhone 4s

  • UE-23382 Compile for Size Causes Animations to Play Incompletely on iOS

  • UE-23290 Bug: No Force Feedback

  • UE-23664 Unable to push to SteamVR in 4.10 while Oculus 0.8 service is running

  • UE-23150 Refraction does not render correctly on Mosaic devices

  • UE-23611 Android streaming audio repeats at start if start time is 0.0

  • UE-23694 Rework streaming audio fix for hotfix

  • UE-22968 UnrealFrontend Quick Launch to Android Fails While Deploying

  • UE-23655 GitHub 1776 : Fix compile error for Android x86 and x64

  • UE-21858 Visible dithered quantization to remove banding in New Temporal AA Quality

  • UE-23149 Async linetraces can re-call the results delegate repeatedly

  • UE-23362 Gnm: submitDone () is not called for X seconds

  • UE-23415 USB Keyboard not working in shipping builds

  • UE-23426 Changes to World.h and WorldCollision.h need to be removed

  • UE-23662 HRTF Spatialization Broken

  • UE-23812 Packaged games should not send hardware survey telemetry event

  • UE-23688 Modulated shadow blending incorrect with encoded HDR.

  • UE-23762 Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor

  • UE-23048 UAIPerceptionStimuliSourceComponent never registers with required senses

  • UE-22866 [4.10 P2] UI is offcenter for dropdown menus and tooltips in editor

  • UE-23064 Target build folder does not clear when repackaging

  • UE-23132 Wildcard Array in Macro Causes Error Message to Appear

  • UE-23233 Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints

  • UE-21717 Self Shadow Only causes rendering artifacts

  • UE-22949 Unable to open UE4Editor on Linux - Bad hlslcc header found

  • UE-23746 4.10 is gathering editor-only BP text for game loc gathers

  • UE-22157 Android In App Purchase can return false even though the transaction is successfully completed.

  • UE-23190 Android/Google Play In-App Purchase Blueprint node only works if you fire the node twice

  • UE-23365 GitHub 1763 : Update README.md / VS2013 -> VS2015

  • UE-23151 UE4 4.10 needs a Localization Update

4.10.2 Hotfix

Released: 01/11/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.10.2-release

Fixes:

  • UE-23845 Crash when using "Set Key Time" on an animation key in UMG

  • UE-24685 Matinee movie recording is broken in 4.10

  • UE-22573 A REINST error occurs in widgets that reference one another

  • UE-24115 Cannot launch the editor in DebugGame Editor configuration from Xcode

  • UE-24563 Editor should launch launcher silently

4.10.3 Hotfix

Released: 02/17/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.10.3-release

Fixes:

  • OPP-4947 Installation Error code R-1638 / Unable to upgrade to 4.10.1 through launcher if 4.11 has been installed

  • UE-13030 Crash related to loading sub-level - UEngine::LoadMap()

  • UE-22075 Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()

  • UE-22696 Crash on importing specific Skeletal FBX exported with FBX2016

  • UE-22921 Parenting multiple actors under border crashes editor

  • UE-23373 Crash occurs opening some animations - TSharedMapView::Find()

  • UE-23785 Crash in UE4Editor_Core!FSlowTask::GetCurrentMessage()

  • UE-24169 Crash in PlayerInput.cpp - UPlayerInput::ProcessInputStack()

  • UE-24443 Potential Crash When Migrating Assets - FGenericPlatformString::LogBogusChars()

  • UE-26315 Crash in UE4Editor_Engine!UActorComponent::BeginPlay()

  • UE-26872 Loc gathering can crash in 4.10

  • UE-23231 Can't Upload iOS build signed on PC

  • UE-24972 VR headtracking locked on game start for some templates

  • UE-26158 bIsActorBeingDestroyed incorrectly Commented out

  • UE-26657 Regression on sprite import improvements from 4.9

  • UE-26903 Loc dashboard doesn't export native translations when exporting a single culture

4.10.4 Hotfix

Released: 02/22/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.4-release

Fixes:

  • UE-27124 Switching levels via blueprints crashes editor