Unreal Engine 4.11 Update Notes

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4.11.0 Release

Released: 03/31/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.0-release

Release Notes: Unreal Engine 4.11 Release Notes

4.11.1 Hotfix

Released: 04/07/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.1-release

Fixes:

  • UEBP-140 Oculus Integration 1.3 SDK, automation features, adapter support

  • UE-28961 UnrealLightMass fails to compile with VS2015 Update 2

  • UE-29031 Unable to connect to SSL Perforce Server

  • UE-28933 GarbageCollection crash using IWCE

  • UE-28992 [CrashReport] Crash When Enabling Capsule Direct Shadows on a Skeletal Mesh

  • UE-29005 [CrashReport] UE4Editor_CoreUObject!FGCCollector::HandleObjectReferences() [garbagecollection.cpp:586]

  • UE-29012 Crash attempting to open blueprints with make nodes of missing structures made prior to 4.11

  • UE-28954 PSVR Using Old Tracking Data

  • UE-29080 GearVR - project unexpectedly closes on launch

  • UE-29108 GearVR vrplatlib.jar staging logic is backward

4.11.2 Hotfix

Released: 04/18/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.11.2-release

Fixes:

  • UE-28811 Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown

  • UE-29148 Using "Show Mouse Cursor" breaks mouse axis movement

  • UE-28378 Mouse is not captured when switching between clients when running PIE

  • UE-29007 Construction script in parent blueprint cannot call function in child blueprint

  • UE-29207 UMG Widgets aren't cleaned up when a player is removed

  • UE-29208 Third Person C++ Template Doesn't use C++ Character

  • UE-29300 CDO Constructor Error when opening C++ Third Person project

  • UE-29136 Ensure starting PIE after editing character blueprint of a code based side scrollers

  • UE-29046 Crash on exit PIE after editing character blueprint of a code based side scrollers

  • UE-29209 Ensure 'Attaching instanced component to template component' in PIE in TP code project after reparenting character BP

  • UE-29100 Disable spawanbles in 4.11 because they can cause scene corruption and won't be compatible with 4.12

  • UE-28791 Crash smoothing landscape with foliage

  • UE-28926 Editor crashes while sculpting landscape heavily covered in foliage

  • UE-28999 UE 4.11 Project Containing vegetation_pack causes Engine to Crash

  • UE-24725 Vehicle templates have jerky movement when turning due to SpringArmComponent

  • UE-28753 SpringArm causes physics to fail for a character standing on the physics object

  • UE-28991 Cannot manipulate morph targets unique to Slave Component through Master Component

  • UE-29003 Manipulating Morph Target on Master Component distorts Slave Components

  • UE-28789 Root motion has significant error when used in character movement

  • UE-25343 Crash in SetRootBodyIndex ( ParentIndex is 0 but SpaceBases.Num() == 0)

  • UE-29116 Animation CopyRecords need to calculate size at runtime

  • UE-29422 Crash in FollowKnots when compiling Anim Blueprint

  • UE-29326 [CrashReport] UE4Editor_Engine!FBlendedCurve::InitFrom() [animcurvetypes.cpp:590]

  • UE-28011 Media Player assets do not play in packaged games or in standalone

  • UE-29091 Sound Cues with Attenuation 'Override' Nodes break when Upgrading project to 4.11

  • UE-29403 .wav files with max concurrency count data outside proper range will crash editor when played

  • UE-29548 Crash in VoiceModuleWindows.cpp

  • UE-29397 Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode

  • UE-27646 Editor Crashes When Using Set Replicates in the Construction Script

  • UE-25234 Bloom offset in right eye when rendering in stereoscopic

  • UE-29513 Custom lighting channels ignored when object culled in stereoscopic

  • UE-28609 R.ScreenPercentage and HMD SP commands do not work on Morpheus

  • UE-29505 Wrong colors on Nexus 6 Devices

  • UE-28805 HDR and Bloom not working on Mali Galaxy S7 (SM-G930F)

  • UE-29420 [Metal][iOS] Memory spike caused by FMetalSurface in 4.11

  • UE-29421 [Metal][iOS] Crash in FMetalDynamicRHI::RHIReadSurfaceFloatData since 4.11

  • UE-29006 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::RestoreRenderCommandEncoding()

  • UE-29194 PS4 leaks memory in Shipping builds submission timestamp array

  • UE-29390 Html 5 Launch Fails on Windows

  • UE-29392 HTML5 broken load/save

  • UE-28874 New Third Party Plugin does not compile on Mac and Linux and prevents project from opening

  • UE-29158 4.11 regression: Stationary skylights no longer get bounce lighting after a lighting build

  • UE-29255 IndirectLightingIntensity on skylights is broken - can cause level lighting to unexpectedly change after getting the new build

  • UE-29297 Building Grass Map toast stays up forever

  • UE-29332 [CrashReport] Crash When Switching from Lit to Light Complexity Mode

  • UE-29322 [CrashReport] UE4Editor_CoreUObject!StaticFindObjectFastInternalThreadSafe() [uobjecthash.cpp:423]

  • UE-29407 Editor process quits during start up in debug with debugger attached

QFE for the 4.11.2 Hotfix

If you are using the latest hotfix for this engine version and experience the issue described below, download and run this ‘quick fix’ to resolve the issue.

  • Fixes compile issue when attempting to use Visual Studio 2015 Update 3

Windows Download