Unreal Engine 4.6 Update Notes

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4.6.0 Release

Released: 12/03/2014

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.6.0-release

Release Notes: Unreal Engine 4.6 Release Notes

4.6.1 Hotfix

Released: 12/16/2014

Github: https://github.com/EpicGames/UnrealEngine/tree/4.6.1-release

Fixes:

  • ContentExamples Media map movie no longer renders black.

  • ContentExamples Media map no longer shows the UDK splash screen.

  • ContentExamples Media map is no longer missing source video.

  • XBox One now boots from Visual Studio correctly.

  • Fixed an error that caused material If nodes to break.

  • Fixed a bug that was causing new and converted non-ascii text projects to crash.

  • Corrected a bug that prevented composite decorators from being opened in Behavior Trees.

  • Event Nodes can now be called for Event Dispatchers.

  • Fixed an error that prevented the creation of new events in the AnimBP Eventgraph for new Anim Notifies.

  • Corrected Static Lighting on InstancedStaticMeshes.

  • Corrected the adb path and device serial number for Android packaged install batch files

  • Fixed an error that caused crashes on Android when Touch events were called too early.

  • Fixed a bug in pathfinding when default querying extent was not large enough on the Z axis.

  • InstancedStaticMesh now renders correctly on mobile devices.

  • Corrected a bug with animation retargeting adversely affecting looping animations.

QFE for the 4.6.1 Hotfix

If you are using the latest hotfix for this engine version and experience the issue described below, download and run this ‘quick fix’ to resolve the issue.

  • Fixes issue where editor incorrectly detects that iTunes isn’t installed and will not allow any iOS Launch On or Package.

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