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09 - Creating an AnimTrail Emitter

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Series: Introduction to Cascade
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AnimTrails are sheets of polygons driven by particles, which are emitted from the Sockets (or bones) of a Skeletal Mesh.
(00:04) - Intro and Persona
(01:57) - Creating the Material and Particle System
(05:14) - Creating the Anim Notify
(08:33) - Testing and Tweaking
(12:41) - Changing the Color Over Life

A link to the wiki for further notes is available here -
https://wiki.unrealengine.com/Introduction_to_Particles_in_UE4-9-Creating_an_AnimTrail_Emitter

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