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06 - Creating a Mesh Emitter

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Series: Introduction to Cascade
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We now show how to set up a Mesh Emitter, complete with a custom particle Material and using a Collision module.
(00:04) - Changing the Toy Cow Static Mesh and Material
(03:13) - Inside Cascade
(05:16) - Changing the Particle Color, Rotation, and Acceleration
(07:59) - Adding Collision and Changing the Lifetime
(09:41) - Recap
A link to the wiki for further notes is available here -
https://wiki.unrealengine.com/Introduction_to_Particles_in_UE4-6-Creating_a_Mesh_Emitter

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