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09 - Options Graph

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Series: Blueprint Multiplayer
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Here we provide the script behind the Options Menu which not only includes the ability for the player to toggle the options, but also to write to and read the options from a local save file. This requires us to create our saving/loading system. By the end of this video we are able to test out the functionality of our Options Menu.
(00:09) - Intro
(01:29) - Checking for a Save Game
(09:37) - Setting up the Player Name Text
(13:36) - Inside the Save Game Check
(18:29) - Setting up the Load Game
(21:16) - Cycling through the Avatars
(26:33) - Binding Properties
(31:36) - Testing