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06 - Creating the Spawning Volume

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Series: C++ 3rd Person Battery Collector Power Up Game
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This is the first of three videos where you will work on your spawning volume. By the end of this video, you will have coded the logic for where the pickups will spawn.

Check out the source here, with the project available for download:
(00:05) - Intro
(01:00) - Using a Box Component
(07:48) - Random Point in Volume Function
(12:52) - Compiling in Visual Studio