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11 - Making Game Ready AI

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Series: Live Training
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Announcement Post:

In this multi-part series, Ian Shadden will show you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all of the requirements and restrictions that go along with that.

After a bit of a break, we're back and have cleaned up the project, implemented a few more things, and have gotten the project ready to be released to you all! We're going to be talking about what we've done to the project (hud updates, selecting dudes, stat "stations," fixes, etc...), where are we going to take the AI stream from here, and answering any questions you all ask!