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Live Training - Procedural Mesh Slicing

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Series: Live Training
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Announce Post:
Ian Shadden and Alex are back again to help sharpen your development skills with a new feature from the 4.13 release, Procedural Mesh Slicing! Using this new ability of procedural meshes, we're able to create tons of action-packed gameplay mechanics and visually compelling entertainment. We make quite a few blunders along the way this time, so you'll see a bit of how we troubleshoot our way through.

[00:00:18] Procedural Meshes
[00:09:35] Creating the "Slice" mechanic
[01:32:05] Overview of the final Blueprints + Q&A
[01:48:28] Outro