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Live Training - Physical Animations

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Series: Live Training
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The "Physical Animation Component" is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third person template character with the Physical Animation Component to help get your started with your own physics-affected characters. Come watch fluidly moving skeletal meshes that bump into stuff and then make your own to throw around!

[00:52:54] Q&A