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Live Training - Story-Driven Gameplay and Cinematics with Sequencer

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Series: Live Training
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Announce Post: https://forums.unrealengine.com/showthread.php?119625

Wes Bunn and Grayson Edge are back to talk about creating a narrative-driven project using Sequencer's controls. You've seen how to make a cutscene with Sequencer, now you can see how we're using it for gameplay interactions as well. Wes shows off a new project for his upcoming tutorials and Grayson breaks down how he created a cutscene using infinity blade assets with Sequencer.