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Live Training - Getting Started with Composure

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Series: Live Training
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The new Composure engine plugin, a C++ and Blueprint framework designed to make complex real time compositing pipelines with ease, arrived with the release of Unreal Engine 4.17. Our team takes a look at the new Composure Sample Project and breaks down some of its fantastic features. We discuss how it was constructed, how you can get started with compositing in UE4, and the best practices for gathering your content for compositing. We also dive into the new and upcoming documentation efforts for the compositing tools and answer your questions on compositing in UE4.

[00:00:00] Intro/News
[00:02:44] Community Spotlight
[00:07:20] Getting Started with Composure
[01:00:58] Outro

NEWS

Expos for Indies
https://www.unrealengine.com/en-US/blog/expos-for-indies

Unreal Dev Grants Announce
https://www.unrealengine.com/en-US/blog/epic-games-awards-over-200-000-in-new-unreal-dev-grants

COMMUNITY SPOTLIGHT

Hangry Bunnies from Mars
http://store.steampowered.com/app/672910/Hangry_Bunnies_From_Mars/

Boy Sichterman
https://www.artstation.com/artwork/ONreJ

Interactive Tree Creator
https://www.youtube.com/watch?v=nOp9zpNhoVI

Announcement Post
https://forums.unrealengine.com/unreal-engine/events/126066