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Live Training - Baking Materials to Textures

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Series: Live Training
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In this training stream Sam Deiter discusses how create 2D Textures of complex Materials via a number of different ways inside UE4. We will be using Blueprints & Render Targets, World Position Offset and the High Resolution Screenshot tool. Sam also looks at how to use the LOD and Merge Actor tools in new and creative ways to help in overall optimization. We will mainly be using UE4 to do all of this but Sam will also use Photoshop to do some image conversion from HDR to 8 bit.

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