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Live Training - Blueprint Implementing Local Multiplayer

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Series: Live Training
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Announce Post: https://forums.unrealengine.com/showthread.php?127674

In this session, Sr. Technical Writer Wes Bunn takes a look at a few different local multiplayer setups (split screen vs. shared screen) and how you can support a couch co-op style of gameplay. We also take a look at the Steam Blueprint Networking project and modify it so it supports a VR playing host against connected third person playing clients.