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Live Training - Hierarchical Instanced Static Meshes

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Series: Live Training
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Announcement: https://forums.unrealengine.com/showthread.php?118229

In this learning stream Ian has prepared a mini-game, Canon Man, to demonstrate how to use hierarchical instanced static meshes. We cover adding and removing instances, the behavior of the meshes when they are removed, and how to manage parallel data using blueprints.

Project available at the announcement post