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Live Training - Getting Started with Gameplay Programming

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Series: Live Training
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Description:

Richard Hinckley joins us again and discusses Gameplay Programming (GPP) using C++. One of the most important contributing factors to how your game feels is how the camera works. We explore some of the fundamentals of camera code and how it interacts with the player's character and other elements in the game.

[00:00:00] Intro/News
[00:00:54] Community Spotlight
[00:05:34] Gameplay Programming
[01:07:00] Outro

NEWS

UE Awarded Best Engine at Develop
https://www.unrealengine.com/en-US/blog/develop-industry-excellence-awards-2017-best-engine

First-ever Unreal Engine SIGGRAPH User Group
https://www.unrealengine.com/en-US/blog/epic-games-to-unveil-real-time-production-innovation-at-first-ever-unreal-engine-user-group-at-siggraph-2017

COMMUNITY SPOTLIGHT

Ben de Hullu - Building Constructor Tool
https://www.artstation.com/artwork/bWrma

Manuel Fuentes - Modular Industrial Environment
https://www.artstation.com/artwork/OVQE6

Epitasis
https://www.kickstarter.com/projects/294680327/epitasis?ref=category_featured

Announcement Post
https://forums.unrealengine.com/showthread.php?150726