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Live Training - Using Splines & Spline Components

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Series: Live Training
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In this Livestream Tutorial we'll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs, functions with local variables, using for loops, and much more!

[00:00:45] - Google Drive file - https://epicgames.box.com/shared/static/2ws205gi1nct0g5vvclgkeflvbnft8l3.zip
[00:04:13] - Creating RoadData struct
[00:06:56] - Creating initial Blueprint
[00:08:06] - Adding Spline Component
[00:08:51] - Adding pre-comments (pseudocode)
[00:11:53] - Storing number of Spline points
[00:14:41] - Building the RoadData array
[00:20:58] - Starting the Build Track Element function
[00:38:38] - Adding Construction Loop
[00:40:21] - Initial testing
[00:43:29] - Implementing Bank, Width, and Thickness
[00:55:25] - Controlling collisions for editing performance
[00:57:56] - Storing guard rail options
[01:01:28] - Constructing guard rails
[01:05:34] - Adding renderable track numbers
[01:13:39] - Making the track optionally loopable
[01:15:16] - Cleaning up properties
[01:17:17] - Testing final Blueprint
[01:21:14] - Q&A